The_Game_Graveyard- robot-wars - Robot Wars: Metal Mayhem (GBC)author:Justin "RFS" Bardin
Robot Wars: Metal Mayhem Developer: Tiertex Design Studios Genre: Robot Combat Sim Platform: Game Boy Color Released: 2000 Earlier this decade, and towards the end of the 1990's, the "sport" of robot combat was on the rise. The United States had BattleBots, and England had Robot Wars. While both shows had their flaws (BattleBots had excessive amounts of Carmen Electra's tits and Robot Wars was completely rigged), they also had their games - complete with flaws as well. Robot Wars saw many more releases than BattleBots, which only managed a mere Game Boy Advance game and a cancelled console title, but at the same time Robot Wars has nothing to brag about either. This Game Boy Color game is absolutely horrible, and if you wanted to be a dick about it, you can blame the fall of robot combat on this very game. At the main menu you'll see a few options, the first of which, "Robot Workshop", will let you build a robot. Your choices are extremely limited in terms of what you can pick. You've got some prefabricated chassis designs, motors, reductions, and weapons. After you pick from this great assortment of crap you can name your robot and use it in a number of events. There are more events to choose from than there are options available for your robot, and they are just as bad as the cheesy robot features. The game offers a handful of modes to play in. Choosing the "Trials" category from the main menu will bring up several events to play in. The first is "Skittles", and despite what the name sounds like, no, it's not the candy that makes rainbows erupt out of your stomach. In Skittles, your objective is to run into barrels... and that's it. Compounded with impossible controls, chances are you won't knock them all down in the time limit provided. The next event is "Sumo", which, as it implies, is a sumo pushing event between two robots. All you have to do is shove them off the side of the arena, but as you'll soon find out, that is no easy task because your robot graphic tends to just ride up next to your opponent and get stuck. You can press whatever button you want (even the magic left turn button) but you'll be going nowhere and your opponent will have his way with you every single time. Next up is "Slalom", which is self explanatory, and with controls from Hell itself, you can pretty much guess how fun this mode is. If you're done playing around in the sleep-inducing rounds of "Trials" then you can finally try out some robot combat action that doesn't involve running into barrels or staying between the lines. Combat, at best, can be described as two people in wheelchairs hitting each other; very slow, very pathetic, and devoid of any kind of action whatsoever. I could have sworn I gave WORSTBOTEVER a flipping arm, but instead it appears that its weapon has been reduced to a yellow penis that fires out from the front of the robot. Fighting your opponent with your selected weapon is virtually impossible, because no matter how hard to try to hit your opponent, your weapon will just clip through him and do zero damage. If by some crazy chance you do land a hit, it will do a very negligible amount of damage. If you're trying to win (heh) then your best bet is to just stuff your enemy into the fire pit or into one of the house robots. If by some chance you are able to beat your opponent, he will violently burst into flames like something out of a Stephen King movie and you will be rewarded with what looks like a condom wrapper nailed to a saw blade with your name on it. When it comes to combat, "Grudge Match" is a quick battle where you pick the opponents, and "War Zone" is an onslaught of random opponents. If you manage to beat them all you'd think maybe the game would give you something cool like an unlockable chassis or a new weapon. Nope, you get nothing. It just replays the little opening 3D robot scene along with the title screen. Any way you cut it, you lose. RFS' Final Words: Graphics: You can't help but laugh at some of these graphics and how they transferred robots into the game. Apparently somewhere along the line Dead Metal ditched his armor and instead went for a bright fucking pink Barbie Jeep paintjob instead. Controls: Unlike NASCAR, Robot Wars: Metal Mayhem is completely devoid of left turns unless you plan on losing control. Music: If there were more than two tracks of music in this game maybe I'd have something to rate, instead I get to berate the Robot Wars theme and a bunch of patches of static for sound effects. Replay Value: If I was locked in a room with only a Game Boy and this game, I think I'd rather attempt to eat the Game Boy instead of putting myself through this again. Overall: Some people claim that robot combat died out because parts such as E-Tek motors cost a few hundred fucking dollars and not everyone has disposable incomes or works for Hollywood movie studios making animatronics, but in reality the sport died out because of shit like this. The Robot Wars television show is rigged because of their overpowered house robots. This game is rigged because there are so many glitches and flaws it's impossible to win. - Justin "RFS" Bardin |
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